CPC technology class · A63
A63F - Card
Card, board, or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for. 18,220 US utility patents granted 2015–2025, with the leading assignees and year-by-year grant trajectory.
- 18,220
- US patents granted
- #1/8
- in A63
- 44.9%
- A63 class share
- +14%
- 5-yr velocity
The verdict
According to USPTO PatentsView, Card ranks #105 of 670 CPC technology areas - 18,220 US patents granted since 2015, with recorded grant volume up 14% over five years.
- #105
- of 670 CPC technology areas
- 18,220
- US patents granted, 2015–2025
- Sony Interactive…
- leading assignee (1,537)
- +14%
- grant velocity, last 5 yrs
How A63F's grant cadence moved
Between 2020–2024, A63F recorded 8,851 grants versus 7,750 in 2015–2019 (+14% equal-window velocity). Across complete years, output peaked in 2019 at 1,894 grants and bottomed in 2015 at 1,259 (+50% peak-over-trough). Lead assignee Sony Interactive Entertainment Inc. holds 8.4% of the class ; the top three share 17.3%.
Leaderboard read
A63F concentration, lead at 8.4%
Sony Interactive Entertainment Inc. leads this historical grant record at 8.4% of A63F - us corporation assignees hold 50% of class grants (6,892 of 13,692). Figures describe granted US utility patents in this CPC subclass, not current investment or legal strength.
- Leader's share
- 8.4%
- Top three share
- 17.3%
- Lead over #2
- 517
1,537 of 18,220 grants
of the class's recorded grants
more grants than Nintendo Co., Ltd.
Where A63F sits inside A63
Among 8 subclasses in A63 (SPORTS; GAMES; Amusements), A63F ranks #1 and holds 44.9% of the parent class's 40,556 recorded grants. Sibling chips below are the other subclasses in the same parent class, not the nationwide volume/lead-share peers further down.
Rising assignees active in A63F
Company-wide grant multiples (2022–2024 vs 2019–2021) among assignees with ≥5 patents in this subclass. Growth is company-wide; class patent counts are subclass-specific.
- #1 Meta Platforms, Inc. 376x 2 → 751 company-wide · 13 in A63F
- #2 Beijing Zitiao Network Technology Co., Ltd. 203x 0 → 203 company-wide · 6 in A63F
- #3 LNW Gaming, Inc. 107x 0 → 107 company-wide · 12 in A63F
- #4 Adeia Guides Inc. 94x 0 → 94 company-wide · 19 in A63F
- #5 Qingdao Pico Technology Co., Ltd. 55x 0 → 55 company-wide · 8 in A63F
A63F grants by year, peak 2019 (1,894)
US utility-patent grants per year in A63F, 2015–2025 - recent five years are up 14% versus 2015–2019.
Who leads A63F?
The 12 most active assignees in Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR - wider bars mean more grants
- Sony Interactive…
Sony Interactive Entertainment Inc.
1,537 patents
- Nintendo
Nintendo Co., Ltd.
1,020 patents
- Microsoft Technology… 592
Microsoft Technology Licensing, LLC
592 patents
- Tencent Technology… 540
Tencent Technology (SHENZHEN) Company Limited
540 patents
- Gree Holdings 446
Gree Holdings, Inc.
446 patents
- Arts 422
Electronic Arts Inc.
422 patents
- Kabam 325
Kabam, Inc.
325 patents
- Zynga 269
Zynga Inc.
269 patents
- Disney Enterprises 249
Disney Enterprises, Inc.
249 patents
- Square Enix 245
Square Enix Co., Ltd.
245 patents
- Igt 241
IGT
241 patents
- Sony Interactive… 224
Sony Interactive Entertainment America LLC
224 patents
What this shows Sony Interactive… is the most active filer in A63F, holding 1,537 of the 18,220 patents in this class. Concentration at the top signals how contestable this technology area is for new entrants.
View data table
| Rank | Company | Patents in A63F |
|---|---|---|
| #1 | Sony Interactive Entertainment Inc. | 1,537 |
| #2 | Nintendo Co., Ltd. | 1,020 |
| #3 | Microsoft Technology Licensing, LLC | 592 |
| #4 | Tencent Technology (SHENZHEN) Company Limited | 540 |
| #5 | Gree Holdings, Inc. | 446 |
| #6 | Electronic Arts Inc. | 422 |
| #7 | Kabam, Inc. | 325 |
| #8 | Zynga Inc. | 269 |
| #9 | Disney Enterprises, Inc. | 249 |
| #10 | Square Enix Co., Ltd. | 245 |
| #11 | IGT | 241 |
| #12 | Sony Interactive Entertainment America LLC | 224 |
| #13 | Activision Publishing, Inc. | 215 |
| #14 | Steelseries ApS | 209 |
| #15 | Bally Gaming, Inc. | 206 |
| #16 | Konami Digital Entertainment Co., Ltd. | 164 |
| #17 | KING.COM Limited | 161 |
| #18 | Immersion, LLC | 139 |
| #19 | Cfph, LLC | 124 |
| #20 | Angel Co., Ltd. | 121 |
Footprint here vs. claim strategy
Each dot is a leading A63F assignee, placed by how many patents it holds in this class (horizontal) against its company-wide average claims per patent (vertical) - a read on whether the class is led by broad-but-shallow filers or focused deep-claim players.
Classes near A63F's 18,220-grant footprint
Nationwide nearest neighbors for A63F (#105 of 670 by volume ; lead share 8.4%) - not the A63 parent-class siblings above.
Nearest by grant volume
Questions about A63F
Which company holds the most patents in A63F?
Which A63F assignees grew fastest recently?
How does A63F compare inside parent class A63?
What to do with this data
A63F in context - here's where to go next.
- Sony Interactive Entertainment Inc. leads A63F with 1,537 grants in this class. See full portfolio
- A63F ranks #105 of 670 by grant volume among all tracked CPC technology areas. See the ranking
- Inside parent class A63, the largest sibling subclass is A63B with 16,525 grants. Explore A63B
Figures reflect USPTO PatentsView grant data through 2026-05-15; pending applications not yet granted are not counted.
Methodology - A63F figures are USPTO PatentsView granted-utility totals for this subclass (18,220 grants in the tracked window).
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error.