CPC technology class · A63

A63F - CARD

Card, board, or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for. 18,220 US utility patents granted 2015–2025, with the leading assignees and year-by-year filing trajectory.

18,220
US patents granted
A63
Parent CPC class
20
Active assignees
+30%
5-yr velocity

The verdict

CARD ranks #105 of 670 CPC technology areas - 18,220 US patents granted since 2015, with filing up 30% over five years.

#105
of 670 CPC technology areas
18,220
US patents granted, 2015–2025
Sony Interactive Ente…
leading assignee (1,537)
+30%
filing velocity, last 5 yrs
Top assignee: Sony Interactive Entertainment Inc. (1,537 patents)

CPC subclass A63F - CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR - covers 18,220 US utility patents granted between 2015 and 2025 according to USPTO PatentsView records, within the broader CPC class A63 (SPORTS; GAMES; AMUSEMENTS). See our CPC classification guide for how the system works.

The competitive landscape in A63F is shaped by 20 distinct companies actively filing in this space. Sony Interactive Entertainment Inc. leads with 1,537 patents, followed by Nintendo Co., Ltd. at 1,020 grants and Microsoft Technology Licensing, Llc at 592.

Filing activity in A63F is up 30% over the past five years versus 2015-2019, a sharp acceleration suggesting an emerging or fast-moving technology area. All counts come directly from USPTO PatentsView and reflect US granted utility patents only.

Is A63F innovation accelerating?

US utility-patent grants per year in A63F, 2015–2025 - recent five years are up 30% versus 2015–2019.

1,0001,2001,4001,6001,8002,000 20152016201720182019202020212022202320242025 1,229

Who leads A63F?

The 12 most active assignees in CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR - wider bars mean more grants

patents

What this shows Sony Interactive Ente… is the most active filer in A63F, holding 1,537 of the 18,220 patents in this class. Concentration at the top signals how contestable this technology area is for new entrants.

Source USPTO PatentsView, granted utility patents As of 2015–2025 grant years
View data table

About This Class

CPC subclass A63F belongs to class A63.

18,220 patents were granted in this class between 2015 and 2025.

20 companies actively patent in this space.

Classification System

Cooperative Patent Classification (CPC) is a hierarchical patent classification system used by the USPTO and EPO.

Footprint here vs. claim strategy

Each dot is a leading A63F assignee, placed by how many patents it holds in this class (horizontal) against its company-wide average claims per patent (vertical) - a read on whether the class is led by broad-but-shallow filers or focused deep-claim players.

Top 14 A63F assignees by class footprint. Bubble size = patents in A63F. Source: USPTO PatentsView (claim depth is company-wide across all classes).

Top 14 A63F assignees by class footprint. Bubble size = patents in A63F. Source: USPTO PatentsView (claim depth is company-wide across all classes). Scatter plot of 14 data points (bubble-sized by third dimension). 121416182022 0500100015002000 Patents in A63F Avg claims / patent (company-wide) Sony Interactive Ente…NintendoMicrosoft Technology…Tencent Technology (S…Gree HoldingsArtsKabamZyngaDisney EnterprisesSquare EnixIgtSony Interactive Ente…Activision PublishingSteelseries Aps
Top 14 A63F assignees by class footprint. Bubble size = patents in A63F. Source: USPTO PatentsView (claim depth is company-wide across all classes).

Frequently Asked Questions

What is CPC class A63F?
CPC subclass A63F covers CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR. It belongs to CPC class A63 (SPORTS; GAMES; AMUSEMENTS), with 18,220 US utility patents granted since 2015.
How many patents have been filed in A63F?
18,220 US utility patents were granted in CPC subclass A63F between 2015 and 2025, based on USPTO PatentsView data.
Which company holds the most patents in A63F?
Sony Interactive Entertainment Inc. leads A63F with 1,537 patents, making it the most active assignee in this technology area.
How is patent data for A63F collected?
Patent data comes from USPTO PatentsView, a public research dataset maintained by the United States Patent and Trademark Office. It covers all US granted utility patents and assigns CPC codes based on the technology described in each patent.
What is the difference between CPC class and subclass?
A CPC class (e.g., A63) is a broad technology category. Subclasses like A63F provide finer granularity within that category. PlainPatent organizes data at the subclass level (4-character codes) for the most useful view of technology domains.
Data sourced from USPTO PatentsView - official U.S. government patent data. See our methodology for computation details. Retrieved and formatted by PlainPatent Editorial

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error.