CPC technology class · A63

A63F - Card

Card, board, or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for. 18,220 US utility patents granted 2015–2025, with the leading assignees and year-by-year grant trajectory.

18,220
US patents granted
#1/8
in A63
44.9%
A63 class share
+14%
5-yr velocity

The verdict

According to USPTO PatentsView, Card ranks #105 of 670 CPC technology areas - 18,220 US patents granted since 2015, with recorded grant volume up 14% over five years.

#105
of 670 CPC technology areas
18,220
US patents granted, 2015–2025
Sony Interactive…
leading assignee (1,537)
+14%
grant velocity, last 5 yrs

How A63F's grant cadence moved

Between 2020–2024, A63F recorded 8,851 grants versus 7,750 in 2015–2019 (+14% equal-window velocity). Across complete years, output peaked in 2019 at 1,894 grants and bottomed in 2015 at 1,259 (+50% peak-over-trough). Lead assignee Sony Interactive Entertainment Inc. holds 8.4% of the class ; the top three share 17.3%.

Leaderboard read

A63F concentration, lead at 8.4%

Sony Interactive Entertainment Inc. leads this historical grant record at 8.4% of A63F - us corporation assignees hold 50% of class grants (6,892 of 13,692). Figures describe granted US utility patents in this CPC subclass, not current investment or legal strength.

Leader's share
8.4%

1,537 of 18,220 grants

Top three share
17.3%

of the class's recorded grants

Lead over #2
517

more grants than Nintendo Co., Ltd.

Where A63F sits inside A63

Among 8 subclasses in A63 (SPORTS; GAMES; Amusements), A63F ranks #1 and holds 44.9% of the parent class's 40,556 recorded grants. Sibling chips below are the other subclasses in the same parent class, not the nationwide volume/lead-share peers further down.

Rising assignees active in A63F

Company-wide grant multiples (2022–2024 vs 2019–2021) among assignees with ≥5 patents in this subclass. Growth is company-wide; class patent counts are subclass-specific.

  1. #1 Meta Platforms, Inc. 376x 2 → 751 company-wide · 13 in A63F
  2. #2 Beijing Zitiao Network Technology Co., Ltd. 203x 0 → 203 company-wide · 6 in A63F
  3. #3 LNW Gaming, Inc. 107x 0 → 107 company-wide · 12 in A63F
  4. #4 Adeia Guides Inc. 94x 0 → 94 company-wide · 19 in A63F
  5. #5 Qingdao Pico Technology Co., Ltd. 55x 0 → 55 company-wide · 8 in A63F

A63F grants by year, peak 2019 (1,894)

US utility-patent grants per year in A63F, 2015–2025 - recent five years are up 14% versus 2015–2019.

1,0001,2001,4001,6001,8002,000 20152016201720182019202020212022202320242025 1,229

Who leads A63F?

The 12 most active assignees in Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR - wider bars mean more grants

patents

What this shows Sony Interactive… is the most active filer in A63F, holding 1,537 of the 18,220 patents in this class. Concentration at the top signals how contestable this technology area is for new entrants.

Source USPTO PatentsView, granted utility patents As of 2015–2025 grant years
View data table

Footprint here vs. claim strategy

Each dot is a leading A63F assignee, placed by how many patents it holds in this class (horizontal) against its company-wide average claims per patent (vertical) - a read on whether the class is led by broad-but-shallow filers or focused deep-claim players.

Top 14 A63F assignees by class footprint. Bubble size = patents in A63F. Source: USPTO PatentsView (claim depth is company-wide across all classes). Scatter plot of 14 data points (bubble-sized by third dimension). 121416182022 0500100015002000 Patents in A63F Avg claims / patent (company-wide) Sony Interactive…NintendoMicrosoft Technology…Tencent Technology…Gree HoldingsArtsKabamZyngaDisney EnterprisesSquare EnixIgtSony Interactive…Activision PublishingSteelseries Aps
Top 14 A63F assignees by class footprint. Bubble size = patents in A63F. Source: USPTO PatentsView (claim depth is company-wide across all classes).

Classes near A63F's 18,220-grant footprint

Nationwide nearest neighbors for A63F (#105 of 670 by volume ; lead share 8.4%) - not the A63 parent-class siblings above.

Questions about A63F

Which company holds the most patents in A63F?
Sony Interactive Entertainment Inc. leads A63F with 1,537 patents (8.4% of the subclass). By PatentsView assignee type, us corporations account for 50% of class grants.
Which A63F assignees grew fastest recently?
Among assignees with ≥5 grants in A63F, Meta Platforms, Inc. shows the highest company-wide grant multiple (376x: 2 grants in 2019–2021 → 751 in 2022–2024) while holding 13 patents in this subclass. Growth is company-wide, not class-only.
How does A63F compare inside parent class A63?
Inside A63 (SPORTS; GAMES; Amusements), A63F ranks #1 of 8 subclasses by grant volume and holds 44.9% of the parent class total. The largest sibling is A63B (16,525 grants).

What to do with this data

A63F in context - here's where to go next.

  • Sony Interactive Entertainment Inc. leads A63F with 1,537 grants in this class. See full portfolio
  • A63F ranks #105 of 670 by grant volume among all tracked CPC technology areas. See the ranking
  • Inside parent class A63, the largest sibling subclass is A63B with 16,525 grants. Explore A63B

Figures reflect USPTO PatentsView grant data through 2026-05-15; pending applications not yet granted are not counted.

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error.