CPC technology class · A63
A63F — CARD
Card, board, or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for. 18,220 US utility patents granted 2015–2025, with the leading assignees and year-by-year filing trajectory.
- 18,220
- US patents granted
- A63
- Parent CPC class
- 20
- Active assignees
- +30%
- 5-yr velocity
CPC subclass A63F — CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR — covers 18,220 US utility patents granted between 2015 and 2025 according to USPTO PatentsView records. This subclass sits within the broader CPC class A63 (SPORTS; GAMES; AMUSEMENTS), one of roughly 250 top-level technology categories in the Cooperative Patent Classification system jointly maintained by the USPTO and the European Patent Office. At the subclass level, four-character codes like A63F give the most practical resolution for tracking a specific technology domain without losing sight of adjacent filings. Every grant here has been classified by a USPTO examiner based on the technical disclosure in the patent specification.
The competitive landscape in A63F is shaped by 20 distinct companies actively filing in this space. Sony Interactive Entertainment Inc. leads with 1,537 patents, followed by Nintendo Co., Ltd. at 1,396 grants and MICROSOFT TECHNOLOGY LICENSING, LLC at 24,392. Concentration at the top of the leaderboard indicates whether this technology area is dominated by a handful of incumbents or fragmented across many filers — a useful signal for investors evaluating competitive moats and for product teams mapping freedom-to-operate risk.
Filing trajectory matters as much as static counts. The yearly series on this page plots grants from 2015 through 2025, highlighting whether innovation in A63F is accelerating, plateauing, or cooling. Technology areas with rising post-2020 activity often reflect emerging markets or new platform shifts, while declining filings can signal mature domains where incremental improvement has slowed. Researchers, licensing professionals, and competitive-intelligence teams use these patterns — together with the top-assignee distribution — to decide where to invest, where to license, and where to avoid entanglement. All counts on this page come directly from USPTO PatentsView and reflect US granted utility patents only.
Is A63F innovation accelerating?
US utility-patent grants per year in A63F, 2015–2025 — recent five years are up 30% versus 2015–2019.
Who leads A63F?
The 12 most active assignees in CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR — wider bars mean more grants
- Sony Interactive Ente… 3,038
Sony Interactive Entertainment Inc.
3,038 patents
- Nintendo 1,396
Nintendo Co., Ltd.
1,396 patents
- Microsoft Technology…
MICROSOFT TECHNOLOGY LICENSING, LLC
24,392 patents
- Tencent Technology (S… 8,039
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
8,039 patents
- Gree Holdings 549
GREE HOLDINGS, Inc.
549 patents
- Arts 561
Electronic Arts Inc.
561 patents
- Kabam 367
Kabam, Inc.
367 patents
- Zynga 396
Zynga Inc.
396 patents
- Disney Enterprises 2,051
Disney Enterprises, Inc.
2,051 patents
- Square Enix 290
SQUARE ENIX CO., LTD.
290 patents
- Igt 2,014
IGT
2,014 patents
- Sony Interactive Ente… 325
Sony Interactive Entertainment America LLC
325 patents
What this shows Sony Interactive Ente… is the most active filer in A63F, holding 1,537 of the 18,220 patents in this class. Concentration at the top signals how contestable this technology area is for new entrants.
View data table
| Rank | Company | Patents in A63F |
|---|---|---|
| #1 | Sony Interactive Entertainment Inc. | 3,038 |
| #2 | Nintendo Co., Ltd. | 1,396 |
| #3 | MICROSOFT TECHNOLOGY LICENSING, LLC | 24,392 |
| #4 | TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED | 8,039 |
| #5 | GREE HOLDINGS, Inc. | 549 |
| #6 | Electronic Arts Inc. | 561 |
| #7 | Kabam, Inc. | 367 |
| #8 | Zynga Inc. | 396 |
| #9 | Disney Enterprises, Inc. | 2,051 |
| #10 | SQUARE ENIX CO., LTD. | 290 |
| #11 | IGT | 2,014 |
| #12 | Sony Interactive Entertainment America LLC | 325 |
| #13 | Activision Publishing, Inc. | 248 |
| #14 | STEELSERIES ApS | 218 |
| #15 | Bally Gaming, Inc. | 792 |
| #16 | KONAMI DIGITAL ENTERTAINMENT CO., LTD. | 194 |
| #17 | KING.COM LIMITED | 238 |
| #18 | Immersion, LLC | 656 |
| #19 | CFPH, LLC | 514 |
| #20 | ANGEL CO., LTD. | 221 |
About This Class
CPC subclass A63F belongs to class A63.
18,220 patents were granted in this class between 2015 and 2025.
20 companies actively patent in this space.
Classification System
Cooperative Patent Classification (CPC) is a hierarchical patent classification system used by the USPTO and EPO.
Frequently Asked Questions
What is CPC class A63F?
How many patents have been filed in A63F?
Which company holds the most patents in A63F?
How is patent data for A63F collected?
What is the difference between CPC class and subclass?
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Explore the patent dataset
Read our methodology — how this data is sourced, computed, and verified.