Electronic Arts Inc.
USPTO PatentsView assignee record - 561 granted patents across 25 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, Electronic ranks #816 of 49,997 tracked US assignees by granted-patent volume, with 561 patents across 25 technology areas.
- #816
- of 49,997 US assignees by volume
- Top 6%
- by Innovation Score (56.4/100)
- 19.1
- avg claims per patent
- +114%
- grant velocity, last 5 yrs
USPTO PatentsView assignee plate
Corpus R816 · US Corporation #816 · 561 grants
GRANTS-MID · TOP-DECILE · PHOTO-FINISH · CPC-FOCUS · INNOV-PAR · CLAIMS-RICH · TYPE-USCORP · VEL-SURGE · BOOK-FULL
- GRANTS-MID 561 grants
- TOP-DECILE #816/49,997
- PHOTO-FINISH Gilead Sciences
- CPC-FOCUS A63F · 25 areas
- INNOV-PAR 56.4/100
- CLAIMS-RICH 19.1 claims/avg
- TYPE-USCORP US Corporation
- VEL-SURGE +114% vel
- BOOK-FULL 10/10 fields
Nearest grant-volume peer: Gilead Sciences, Inc. (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How Electronic’s 56.4 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around Electronic
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- Arts · this assignee
Arts · this assignee
56 score
- Calb · near
Calb · near
56 score
- Kyungdong Navien · near
Kyungdong Navien · near
56 score
- The Rockefeller… · near
The Rockefeller… · near
56 score
- Micro Focus · near
Micro Focus · near
56 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows Electronic's Innovation Score is 56.4/100 (top 6% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for Electronic?
Each dot is one of Electronic’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Electronic’s own 19.1 claims/patent is ABOVE the 11.0 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where Electronic's grants concentrate
Electronic Arts Inc. is a focused PatentsView assignee: 25 CPC subclasses with 75.2% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2019 (92 grants) versus a trough of 4 in 2016. By volume, Electronic sits between Tetra Laval Holdings & Finance S.A. and Unicharm Corporation.
Electronic's three-year grant acceleration
From 2019–2021 to 2022–2024, Electronic Arts Inc. moved from 247 to 200 grants (0.81x the prior three-year total, a multiple, not a CAGR). Among 3,296 tracked assignees with ≥100 grants and ≥20 prior-period grants, that multiple ranks #1,809. See the growth leaderboard.
Who files at Electronic's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- Tetra Laval Holdi…
Tetra Laval Holdings & Finance S.A.
568 patents
- Sekisui Chemical
Sekisui Chemical Co., Ltd.
565 patents
- Polaris Industries
Polaris Industries Inc.
563 patents
- Under Armour
Under Armour, Inc.
563 patents
- Gilead Sciences
Gilead Sciences, Inc.
561 patents
- Yaskawa Denki
Kabushiki Kaisha Yaskawa Denki
561 patents
- Arts ◀
Electronic Arts Inc.
561 patents
- Toto
Toto Ltd.
560 patents
- Unicharm
Unicharm Corporation
560 patents
What this shows Electronic holds 561 patents at rank #816, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near Electronic
By rank, the assignees closest to #816 in granted patent volume.
- Tetra Laval Holdings & Finance S.A. #812 · 568 patents
- Sekisui Chemical Co., Ltd. #813 · 565 patents
- Polaris Industries Inc. #814 · 563 patents
- Under Armour, Inc. #815 · 563 patents
- Gilead Sciences, Inc. #817 · 561 patents
- Kabushiki Kaisha Yaskawa Denki #818 · 561 patents
- Toto Ltd. #819 · 560 patents
- Unicharm Corporation #820 · 560 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in Electronic's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
- Disney Enterprises, Inc. 249 in class
Assignees with similar portfolio profiles
Two PlainPatent-derived peer sets for Electronic, neither rank-band nor same-CPC leaders (those blocks stay above). In A63F (Card), Electronic ranks #6 of 894 assignees by patent count in that subclass.
Similar innovation score
Nearest assignees by Innovation Score (56 here).
Similar claim depth
Nearest assignees by average claims per patent (19.1 here).
Electronic's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
56 Top 6% higher than 94% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2015 | 8 | 1.4% |
| 2016 | 4 | 0.7% |
| 2017 | 21 | 3.7% |
| 2018 | 41 | 7.3% |
| 2019 | 92 | 16.4% |
| 2020 | 78 | 13.9% |
| 2021 | 77 | 13.7% |
| 2022 | 66 | 11.8% |
| 2023 | 69 | 12.3% |
| 2024 | 65 | 11.6% |
| 2025partial year | 40 | 7.1% |
Which technologies does Electronic Arts Inc. patent most?
Top 15 of 25 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
Electronic Arts Inc.'s patent record in context - here's where to go next.
- Electronic Arts Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 75.2% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #816 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare Electronic Arts Inc. against Tetra Laval Holdings & Finance S.A., an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 56.4/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.