USPTO 2015–2025 USPTO PatentsView US Corporation

Electronic Arts Inc.

USPTO PatentsView assignee record — 561 granted patents across 25 technology areas, active 2015–2025. Filing-trend and competitive-moat analysis cross-referenced to USPTO Patent Public Search. Primary class: A63F (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR).

561
Total patents granted
25
CPC technology areas
19.1
Avg claims per patent
+138%
5-year filing velocity

Portfolio overview

Electronic Arts Inc. has been granted 561 US utility patents between 2015 and 2025, placing Electronic Arts Inc. at rank #816 across all assignees tracked by PlainPatent. This portfolio spans 25 distinct Cooperative Patent Classification (CPC) subclasses, averaging 19.1 claims per patent with primary concentration in A63F (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR). As a US Corporation, Electronic Arts Inc. is one of the more focused assignees in the PatentsView dataset. The composite Innovation Score of 56.4/100 blends portfolio volume, filing velocity, technology breadth, and claim depth into a single comparable measure drawn directly from USPTO PatentsView records.

Filing cadence tells the strategic story. Between 2020 and 2025 the company received 395 grants, compared with 166 in the 2015–2019 window — a +138% shift in five-year velocity. An acceleration of this magnitude signals aggressive R&D investment and expanding technical ambition. The US Corporation classification further shapes interpretation, since corporate, government, and individual filers pursue patents for materially different reasons.

Claim depth and technology breadth together indicate competitive posture. Electronic Arts Inc.'s 19.1 average claims per patent sits within the typical range for solid legal coverage without excessive prosecution cost, while a multi-domain presence across 25 subclasses balances depth with breadth. Combined with portfolio volume, these signals let analysts, investors, and licensing professionals benchmark Electronic Arts Inc. against peers pursuing similar technology classes.

How does Electronic compare?

Granted US patents 2015–2025 versus the largest corporate holders — this company marked ◀

patents

What this shows Electronic holds 561 patents — placing it at rank #816 overall, well behind the volume leaders but ahead of the tens of thousands of smaller assignees in the dataset.

Source USPTO PatentsView — granted utility patents As of 2015–2025

USPTO utility patent grants by year · 2015–2025

-20020406080100 20152016201720182019202020212022202320242025 40
USPTO utility patent grants by year · 2015–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.

View data table
Electronic Arts Inc. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2015 8 1.4%
2016 4 0.7%
2017 21 3.7%
2018 41 7.3%
2019 92 16.4%
2020 78 13.9%
2021 77 13.7%
2022 66 11.8%
2023 69 12.3%
2024 65 11.6%
2025 40 7.1%

Which technologies does Electronic Arts Inc. patent most?

Top 15 of 25 technology areas

Patent Moat Analysis

Portfolio Volume Moderate
Tech Breadth Multi-domain
Claim Depth Standard
Velocity Accelerating

Where it ranks

Overall rank by patents

#816

Across all tracked assignees

Innovation Score

56.4 out of 100

View all rankings →

Data Source

USPTO PatentsView — US granted patents 2015–2025

How is Innovation Score calculated?

Frequently Asked Questions

How many patents does Electronic Arts Inc. hold?
Electronic Arts Inc. holds 561 US granted patents filed between 2015 and 2025, spanning 25 technology areas.
What is Electronic Arts Inc.'s Innovation Score?
Electronic Arts Inc. has an Innovation Score of 56.4 out of 100. This composite metric weighs portfolio volume (40%), filing velocity (20%), technology breadth (25%), and claim depth (15%).
What technology areas does Electronic Arts Inc. focus on?
Electronic Arts Inc.'s top technology area is A63F (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR) with 422 patents. The company has filed patents in 25 CPC subclasses total.
Is Electronic Arts Inc.'s patent filing rate increasing or decreasing?
Electronic Arts Inc.'s recent filing velocity is +138% compared to the prior five-year period. This indicates accelerating innovation.
What does claim depth mean for Electronic Arts Inc.'s patents?
Electronic Arts Inc.'s patents average 19.1 claims each. This falls within the standard range, providing solid legal coverage.
How is the Electronic Arts Inc. patent data sourced?
All patent data comes from USPTO PatentsView, a public research dataset maintained by the United States Patent and Trademark Office covering US granted utility patents from 2015 to 2025.

Learn More

Explore the patent dataset

Data sourced from USPTO PatentsView — official U.S. government patent data. See our methodology for computation details. Retrieved and formatted by PlainPatent Editorial

Disclaimer: This information is provided for informational purposes only and does not constitute professional advice. Data is sourced from the USPTO PatentsView database. Consult a qualified professional before making decisions based on this data.

All federal data sources used on this page
  • USPTO PatentsView — official U.S. Patent and Trademark Office bulk patent data. patentsview.org
  • USPTO Patent Application Information Retrieval (PAIR) — application status and file history. uspto.gov/patents/pair
  • USPTO Bulk Data Storage System — comprehensive patent text + claims dataset. bulkdata.uspto.gov
  • USPTO CPC Classification — Cooperative Patent Classification scheme for technology categorization. uspto.gov/cpc
  • SEC EDGAR — public filings cross-reference for assignee corporate entity matching. sec.gov/edgar
  • WIPO PATENTSCOPE — international patent context (related international filings). wipo.int/patentscope