USPTO 2015–2025 USPTO PatentsView Foreign Corporation

Sony Interactive Entertainment Inc.

USPTO PatentsView assignee record - 3,038 granted patents across 117 technology areas, recorded in grant years 2016–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).

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The verdict

According to USPTO PatentsView, Sony ranks #121 of 49,997 tracked US assignees by granted-patent volume, with 3,038 patents across 117 technology areas.

#121
of 49,997 US assignees by volume
Top 1%
by Innovation Score (70.2/100)
15.2
avg claims per patent
+158%
grant velocity, last 5 yrs

USPTO PatentsView assignee plate

Corpus R121 · Foreign Corporation #121 · 3,038 grants

GRANTS-LARGE · TOP-DECILE · PHOTO-FINISH · CPC-WIDE · INNOV-STRONG · CLAIMS-RICH · TYPE-FRNCORP · VEL-SURGE · BOOK-FULL

  • GRANTS-LARGE 3.0K grants
  • TOP-DECILE #121/49,997
  • PHOTO-FINISH Mediatek
  • CPC-WIDE A63F · 117 areas
  • INNOV-STRONG 70.2/100
  • CLAIMS-RICH 15.2 claims/avg
  • TYPE-FRNCORP Foreign Corp
  • VEL-SURGE +158% vel
  • BOOK-FULL 10/10 fields

Nearest grant-volume peer: Mediatek Inc. (±2 grants)

Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.

Innovation-score neighbourhood around Sony

Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.

score

What this shows Sony's Innovation Score is 70.2/100 (top 1% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.

Source USPTO PatentsView, PlainPatent Innovation Score As of 2015–2025

How Sony's grant cadence moved

Between 2020–2024, Sony Interactive Entertainment Inc. received 1,986 grants versus 771 in 2015–2019 (+158% equal-window velocity, above median growth). Across complete PatentsView years, output peaked in 2022 at 437 grants and bottomed in 2016 at 94. Lead class A63F accounts for 50.6% of the portfolio across 117 subclasses. Volume neighbours: Medtronic, Inc. (#117) and Industrial Technology Research Institute (#125).

Sony's three-year grant acceleration

From 2019–2021 to 2022–2024, Sony Interactive Entertainment Inc. moved from 1,013 to 1,270 grants (1.25x the prior three-year total, a multiple, not a CAGR). Among 3,296 tracked assignees with ≥100 grants and ≥20 prior-period grants, that multiple ranks #701. See the growth leaderboard.

Who files at Sony's volume?

Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀

patents

What this shows Sony holds 3,038 patents at rank #121, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.

Source USPTO PatentsView, granted utility patents As of 2015–2025

Companies ranked near Sony

By rank, the assignees closest to #121 in granted patent volume.

Leaders in A63F (Card)

Other assignees with the most granted patents in Sony's primary technology class.

Assignees with similar portfolio profiles

Two PlainPatent-derived peer sets for Sony, neither rank-band nor same-CPC leaders (those blocks stay above).

Sony's Innovation Score vs. every tracked assignee

Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)

70 Top 1% higher than 99% of 49,997 US assignees

This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025

0100200300400500 2016201720182019202020212022202320242025 281
USPTO utility patent grants by year · 2016–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2016–2019 baseline. Full figures in the table below.

View data table
Sony Interactive Entertainment Inc. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2016 94 3.1%
2017 176 5.8%
2018 204 6.7%
2019 297 9.8%
2020 302 9.9%
2021 414 13.6%
2022 437 14.4%
2023 403 13.3%
2024 430 14.2%
2025partial year 281 9.2%

Which technologies does Sony Interactive Entertainment Inc. patent most?

Top 15 of 117 technology areas

Where it ranks

Overall rank by patents

#121

of 49,997 tracked assignees

Innovation Score

70.2 out of 100

View all rankings →

Data Source

USPTO PatentsView, US granted patents 2015–2025

How is Innovation Score calculated?

What to do with this data

Sony Interactive Entertainment Inc.'s patent record in context - here's where to go next.

  • Sony Interactive Entertainment Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 50.6% of its portfolio - see every assignee active in that class. Explore A63F
  • Ranked #121 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
  • Compare Sony Interactive Entertainment Inc. against Medtronic, Inc., an assignee filing at a similar volume. Compare portfolios
  • Innovation Score of 70.2/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated

Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.