USPTO 2015–2025 USPTO PatentsView Foreign Corporation

Bandai Namco Entertainment Inc.

USPTO PatentsView assignee record - 96 granted patents across 15 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).

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The verdict

According to USPTO PatentsView, Bandai ranks #3,763 of 49,997 tracked US assignees by granted-patent volume, with 96 patents across 15 technology areas.

#3,763
of 49,997 US assignees by volume
Top 30%
by Innovation Score (42.8/100)
16.1
avg claims per patent
+21%
grant velocity, last 5 yrs

USPTO PatentsView assignee plate

Corpus R3763 · Foreign Corporation #3,763 · 96 grants

GRANTS-SMALL · TOP-DECILE · PHOTO-FINISH · CPC-FOCUS · INNOV-PAR · CLAIMS-RICH · TYPE-FRNCORP · VEL-UP · BOOK-FULL

  • GRANTS-SMALL 96 grants
  • TOP-DECILE #3,763/49,997
  • PHOTO-FINISH Apollo Intelligent…
  • CPC-FOCUS A63F · 15 areas
  • INNOV-PAR 42.8/100
  • CLAIMS-RICH 16.1 claims/avg
  • TYPE-FRNCORP Foreign Corp
  • VEL-UP +21% vel
  • BOOK-FULL 10/10 fields

Nearest grant-volume peer: Apollo Intelligent Connectivity (BEIJING) Technology Co., Ltd. (±0 grants)

Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.

Innovation-score neighbourhood around Bandai

Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.

score

What this shows Bandai's Innovation Score is 42.8/100 (top 30% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.

Source USPTO PatentsView, PlainPatent Innovation Score As of 2015–2025

Where Bandai's grants concentrate

Bandai Namco Entertainment Inc. is a focused PatentsView assignee: 15 CPC subclasses with 86.5% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2021 (19 grants) versus a trough of 1 in 2015. By volume, Bandai sits between Universite Paul SABATIER—TOULOUSE III and Covestro Intellectual Property GmbH & Co. KG.

Bandai's three-year grant acceleration

From 2019–2021 to 2022–2024, Bandai Namco Entertainment Inc. moved from 39 to 21 grants (0.54x the prior three-year total, a multiple, not a CAGR). See the growth leaderboard.

Who files at Bandai's volume?

Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀

patents

What this shows Bandai holds 96 patents at rank #3,763, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.

Source USPTO PatentsView, granted utility patents As of 2015–2025

Companies ranked near Bandai

By rank, the assignees closest to #3,763 in granted patent volume.

Leaders in A63F (Card)

Other assignees with the most granted patents in Bandai's primary technology class.

Assignees with similar portfolio profiles

Two PlainPatent-derived peer sets for Bandai, neither rank-band nor same-CPC leaders (those blocks stay above).

Bandai's Innovation Score vs. every tracked assignee

Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)

43 Top 30% higher than 70% of 49,997 US assignees

This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025

05101520 20152016201720182019202020212022202320242025 3
USPTO utility patent grants by year · 2015–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.

View data table
Bandai Namco Entertainment Inc. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2015 1 1.0%
2016 14 14.6%
2017 10 10.4%
2018 8 8.3%
2019 9 9.4%
2020 11 11.5%
2021 19 19.8%
2022 14 14.6%
2023 4 4.2%
2024 3 3.1%
2025partial year 3 3.1%

Which technologies does Bandai Namco Entertainment Inc. patent most?

Top 15 of 15 technology areas

Where it ranks

Overall rank by patents

#3,763

of 49,997 tracked assignees

Innovation Score

42.8 out of 100

View all rankings →

Data Source

USPTO PatentsView, US granted patents 2015–2025

How is Innovation Score calculated?

What to do with this data

Bandai Namco Entertainment Inc.'s patent record in context - here's where to go next.

  • Bandai Namco Entertainment Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 86.5% of its portfolio - see every assignee active in that class. Explore A63F
  • Ranked #3,763 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
  • Compare Bandai Namco Entertainment Inc. against Universite Paul SABATIER—TOULOUSE III, an assignee filing at a similar volume. Compare portfolios
  • Innovation Score of 42.8/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated

Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.