USPTO 2015–2025 USPTO PatentsView US Corporation

Niantic, Inc.

USPTO PatentsView assignee record - 97 granted patents across 20 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).

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The verdict

According to USPTO PatentsView, Niantic ranks #3,741 of 49,997 tracked US assignees by granted-patent volume, with 97 patents across 20 technology areas.

#3,741
of 49,997 US assignees by volume
Top 6%
by Innovation Score (56.4/100)
19.4
avg claims per patent
+306%
grant velocity, last 5 yrs

USPTO PatentsView assignee plate

Corpus R3741 · US Corporation #3,741 · 97 grants

GRANTS-SMALL · TOP-DECILE · PHOTO-FINISH · CPC-FOCUS · INNOV-PAR · CLAIMS-RICH · TYPE-USCORP · VEL-SURGE · BOOK-FULL

  • GRANTS-SMALL 97 grants
  • TOP-DECILE #3,741/49,997
  • PHOTO-FINISH Lord
  • CPC-FOCUS A63F · 20 areas
  • INNOV-PAR 56.4/100
  • CLAIMS-RICH 19.4 claims/avg
  • TYPE-USCORP US Corporation
  • VEL-SURGE +306% vel
  • BOOK-FULL 10/10 fields

Nearest grant-volume peer: Lord Corporation (±0 grants)

Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.

Innovation-score neighbourhood around Niantic

Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.

score

What this shows Niantic's Innovation Score is 56.4/100 (top 6% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.

Source USPTO PatentsView, PlainPatent Innovation Score As of 2015–2025

Where Niantic's grants concentrate

Niantic, Inc. is a focused PatentsView assignee: 20 CPC subclasses with 69.1% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2024 (19 grants) versus a trough of 1 in 2015. By volume, Niantic sits between Lord Corporation and PassiveLogic, Inc..

Niantic's three-year grant acceleration

From 2019–2021 to 2022–2024, Niantic, Inc. moved from 24 to 47 grants (1.96x the prior three-year total, a multiple, not a CAGR). See the growth leaderboard.

Who files at Niantic's volume?

Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀

patents

What this shows Niantic holds 97 patents at rank #3,741, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.

Source USPTO PatentsView, granted utility patents As of 2015–2025

Companies ranked near Niantic

By rank, the assignees closest to #3,741 in granted patent volume.

Leaders in A63F (Card)

Other assignees with the most granted patents in Niantic's primary technology class.

Assignees with similar portfolio profiles

Two PlainPatent-derived peer sets for Niantic, neither rank-band nor same-CPC leaders (those blocks stay above).

Niantic's Innovation Score vs. every tracked assignee

Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)

56 Top 6% higher than 94% of 49,997 US assignees

This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025

05101520 2015201720182019202020212022202320242025 16
USPTO utility patent grants by year · 2015–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.

View data table
Niantic, Inc. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2015 1 1.0%
2017 8 8.2%
2018 1 1.0%
2019 6 6.2%
2020 7 7.2%
2021 11 11.3%
2022 10 10.3%
2023 18 18.6%
2024 19 19.6%
2025partial year 16 16.5%

Which technologies does Niantic, Inc. patent most?

Top 15 of 20 technology areas

Where it ranks

Overall rank by patents

#3,741

of 49,997 tracked assignees

Innovation Score

56.4 out of 100

View all rankings →

Data Source

USPTO PatentsView, US granted patents 2015–2025

How is Innovation Score calculated?

What to do with this data

Niantic, Inc.'s patent record in context - here's where to go next.

  • Niantic, Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 69.1% of its portfolio - see every assignee active in that class. Explore A63F
  • Ranked #3,741 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
  • Compare Niantic, Inc. against Lord Corporation, an assignee filing at a similar volume. Compare portfolios
  • Innovation Score of 56.4/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated

Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.