USPTO 2015–2025 USPTO PatentsView US Corporation

Video Gaming Technologies, Inc.

USPTO PatentsView assignee record - 104 granted patents across 11 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: G07F (Coin-freed OR Like Apparatus).

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The verdict

According to USPTO PatentsView, Video ranks #3,553 of 49,997 tracked US assignees by granted-patent volume, with 104 patents across 11 technology areas.

#3,553
of 49,997 US assignees by volume
Top 25%
by Innovation Score (44.6/100)
19.9
avg claims per patent
-8%
grant velocity, last 5 yrs

USPTO PatentsView assignee plate

Corpus R3553 · US Corporation #3,553 · 104 grants

GRANTS-MID · TOP-DECILE · PHOTO-FINISH · CPC-FOCUS · INNOV-PAR · CLAIMS-RICH · TYPE-USCORP · VEL-FLAT · BOOK-FULL

  • GRANTS-MID 104 grants
  • TOP-DECILE #3,553/49,997
  • PHOTO-FINISH Sakata Seed
  • CPC-FOCUS G07F · 11 areas
  • INNOV-PAR 44.6/100
  • CLAIMS-RICH 19.9 claims/avg
  • TYPE-USCORP US Corporation
  • VEL-FLAT -8% vel
  • BOOK-FULL 10/10 fields

Nearest grant-volume peer: Sakata Seed Corporation (±0 grants)

Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.

Innovation-score neighbourhood around Video

Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.

score

What this shows Video's Innovation Score is 44.6/100 (top 25% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.

Source USPTO PatentsView, PlainPatent Innovation Score As of 2015–2025

Where Video's grants concentrate

Video Gaming Technologies, Inc. is a focused PatentsView assignee: 11 CPC subclasses with 98.1% of grants classified under G07F (Coin-freed OR Like Apparatus). Peak complete grant year is 2021 (13 grants) versus a trough of 5 in 2024. By volume, Video sits between Sakata Seed Corporation and Yuyama Mfg. Co., Ltd..

Video's three-year grant acceleration

From 2019–2021 to 2022–2024, Video Gaming Technologies, Inc. moved from 33 to 24 grants (0.73x the prior three-year total, a multiple, not a CAGR). Among 3,296 tracked assignees with ≥100 grants and ≥20 prior-period grants, that multiple ranks #2,068. See the growth leaderboard.

Who files at Video's volume?

Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀

patents

What this shows Video holds 104 patents at rank #3,553, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.

Source USPTO PatentsView, granted utility patents As of 2015–2025

Companies ranked near Video

By rank, the assignees closest to #3,553 in granted patent volume.

Leaders in G07F (Coin-freed OR Like Apparatus)

Other assignees with the most granted patents in Video's primary technology class.

Assignees with similar portfolio profiles

Two PlainPatent-derived peer sets for Video, neither rank-band nor same-CPC leaders (those blocks stay above).

Video's Innovation Score vs. every tracked assignee

Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)

45 Top 25% higher than 75% of 49,997 US assignees

This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025

468101214 20152016201720182019202020212022202320242025 10
USPTO utility patent grants by year · 2015–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.

View data table
Video Gaming Technologies, Inc. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2015 8 7.7%
2016 11 10.6%
2017 10 9.6%
2018 8 7.7%
2019 12 11.5%
2020 8 7.7%
2021 13 12.5%
2022 8 7.7%
2023 11 10.6%
2024 5 4.8%
2025partial year 10 9.6%

Where it ranks

Overall rank by patents

#3,553

of 49,997 tracked assignees

Innovation Score

44.6 out of 100

View all rankings →

Data Source

USPTO PatentsView, US granted patents 2015–2025

How is Innovation Score calculated?

What to do with this data

Video Gaming Technologies, Inc.'s patent record in context - here's where to go next.

  • Video Gaming Technologies, Inc.'s lead technology class is G07F (Coin-freed OR Like Apparatus), 98.1% of its portfolio - see every assignee active in that class. Explore G07F
  • Ranked #3,553 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
  • Compare Video Gaming Technologies, Inc. against Sakata Seed Corporation, an assignee filing at a similar volume. Compare portfolios
  • Innovation Score of 44.6/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated

Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.