USPTO 2015–2025 USPTO PatentsView US Corporation

Video Gaming Technologies, Inc.

USPTO PatentsView assignee record — 104 granted patents across 11 technology areas, active 2015–2025. Filing-trend and competitive-moat analysis cross-referenced to USPTO Patent Public Search. Primary class: G07F (COIN-FREED OR LIKE APPARATUS).

104
Total patents granted
11
CPC technology areas
19.9
Avg claims per patent
+12%
5-year filing velocity

The verdict

Video holds 104 US patents across 11 technology areas — rank #3,553 of 50,000 tracked assignees.

#3,553
of 50,000 US assignees by volume
Top 25%
by Innovation Score (44.6/100)
19.9
avg claims per patent
+12%
filing velocity, last 5 yrs

Portfolio overview

Video Gaming Technologies, Inc. has been granted 104 US utility patents between 2015 and 2025, placing Video Gaming Technologies, Inc. at rank #3,553 across all assignees tracked by PlainPatent. This portfolio spans 11 distinct Cooperative Patent Classification (CPC) subclasses, averaging 19.9 claims per patent with primary concentration in G07F (COIN-FREED OR LIKE APPARATUS). As a US Corporation, Video Gaming Technologies, Inc. is one of the more focused assignees in the PatentsView dataset. The composite Innovation Score of 44.6/100 blends portfolio volume, filing velocity, technology breadth, and claim depth into a single comparable measure drawn directly from USPTO PatentsView records.

Filing cadence tells the strategic story. Between 2020 and 2025 the company received 55 grants, compared with 49 in the 2015–2019 window — a +12% shift in five-year velocity. Steady filing volume suggests sustained innovation without dramatic pivots. The US Corporation classification further shapes interpretation, since corporate, government, and individual filers pursue patents for materially different reasons.

Claim depth and technology breadth together indicate competitive posture. Video Gaming Technologies, Inc.'s 19.9 average claims per patent sits within the typical range for solid legal coverage without excessive prosecution cost, while concentration in 11 subclasses points to a focused technical program. Combined with portfolio volume, these signals let analysts, investors, and licensing professionals benchmark Video Gaming Technologies, Inc. against peers pursuing similar technology classes.

How does Video compare?

Granted US patents 2015–2025 versus the largest corporate holders — this company marked ◀

patents

What this shows Video holds 104 patents — placing it at rank #3,553 overall, well behind the volume leaders but ahead of the tens of thousands of smaller assignees in the dataset.

Source USPTO PatentsView — granted utility patents As of 2015–2025

Video's Innovation Score vs. every tracked assignee

Composite of portfolio volume, filing velocity, technology breadth, and claim depth (0–100)

45 Top 25% higher than 75% of 50,000 US assignees

0–10: 687 US assignees (1%). Below this entry. 10–20: 2,527 US assignees (5%). Below this entry. 20–30: 13,162 US assignees (26%). Below this entry. 30–40: 15,294 US assignees (31%). Below this entry. 40–50: 11,491 US assignees (23%). This entry sits in this band. 50–60: 5,058 US assignees (10%). Above this entry. 60–70: 1,537 US assignees (3%). Above this entry. 70–80: 234 US assignees (0%). Above this entry. 80–90: 10 US assignees (0%). Above this entry. 90–100: 0 US assignees (0%). Above this entry. This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView — PlainPatent Innovation Score · 2015–2025

USPTO utility patent grants by year · 2015–2025

468101214 20152016201720182019202020212022202320242025 10
USPTO utility patent grants by year · 2015–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.

View data table
Video Gaming Technologies, Inc. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2015 8 7.7%
2016 11 10.6%
2017 10 9.6%
2018 8 7.7%
2019 12 11.5%
2020 8 7.7%
2021 13 12.5%
2022 8 7.7%
2023 11 10.6%
2024 5 4.8%
2025 10 9.6%

Patent Moat Analysis

Portfolio Volume Moderate
Tech Breadth Focused
Claim Depth Standard
Velocity Growing

Where it ranks

Overall rank by patents

#3,553

Across all tracked assignees

Innovation Score

44.6 out of 100

View all rankings →

Data Source

USPTO PatentsView — US granted patents 2015–2025

How is Innovation Score calculated?

Frequently Asked Questions

How many patents does Video Gaming Technologies, Inc. hold?
Video Gaming Technologies, Inc. holds 104 US granted patents filed between 2015 and 2025, spanning 11 technology areas.
What is Video Gaming Technologies, Inc.'s Innovation Score?
Video Gaming Technologies, Inc. has an Innovation Score of 44.6 out of 100. This composite metric weighs portfolio volume (40%), filing velocity (20%), technology breadth (25%), and claim depth (15%).
What technology areas does Video Gaming Technologies, Inc. focus on?
Video Gaming Technologies, Inc.'s top technology area is G07F (COIN-FREED OR LIKE APPARATUS) with 102 patents. The company has filed patents in 11 CPC subclasses total.
Is Video Gaming Technologies, Inc.'s patent filing rate increasing or decreasing?
Video Gaming Technologies, Inc.'s recent filing velocity is +12% compared to the prior five-year period. The company is maintaining or growing its patent output.
What does claim depth mean for Video Gaming Technologies, Inc.'s patents?
Video Gaming Technologies, Inc.'s patents average 19.9 claims each. This falls within the standard range, providing solid legal coverage.
How is the Video Gaming Technologies, Inc. patent data sourced?
All patent data comes from USPTO PatentsView, a public research dataset maintained by the United States Patent and Trademark Office covering US granted utility patents from 2015 to 2025.

Learn More

How to use this portfolio

Video's 104 grants land it in the top 25% by Innovation Score — but volume alone doesn't tell you where the strength sits.

  • Read that count against the largest US assignees before treating it as dominance — Video ranks #3,553 of 50,000. Top 50 holders
  • Most of this portfolio concentrates in G07F — see who else leads that technology area. G07F leaders
  • Check what the four-part Innovation Score actually rewards before comparing it to another company. How the score works

Patent counts and the Innovation Score measure patenting activity — not commercial success or the legal strength of any patent. Many patents are filed defensively. Verify the status of an individual patent against official USPTO records.

Explore the patent dataset

Data sourced from USPTO PatentsView — official U.S. government patent data. See our methodology for computation details. Retrieved and formatted by PlainPatent Editorial

Disclaimer: This information is provided for informational purposes only and does not constitute professional advice. Data is sourced from the USPTO PatentsView database. Consult a qualified professional before making decisions based on this data.

Data sources used on this page
  • USPTO PatentsView — the disambiguated bulk patent-grant, assignee, and CPC data this page's figures are derived from. patentsview.org
  • Cooperative Patent Classification (CPC) — the joint USPTO/EPO classification scheme used to group patents by technology area. cooperativepatentclassification.org
  • USPTO Patent Public Search — the official interface to verify the status of any individual patent. ppubs.uspto.gov