Overall rank by patents
#3,553
of 49,997 tracked assignees
USPTO PatentsView assignee record - 104 granted patents across 11 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: G07F (Coin-freed OR Like Apparatus).
The verdict
According to USPTO PatentsView, Video ranks #3,553 of 49,997 tracked US assignees by granted-patent volume, with 104 patents across 11 technology areas.
USPTO PatentsView assignee plate
Corpus R3553 · US Corporation #3,553 · 104 grants
GRANTS-MID · TOP-DECILE · PHOTO-FINISH · CPC-FOCUS · INNOV-PAR · CLAIMS-RICH · TYPE-USCORP · VEL-FLAT · BOOK-FULL
Nearest grant-volume peer: Sakata Seed Corporation (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
Qualcomm Incorporated · highest
85 score
Defond Electech · near
45 score
Lincoln Industrial · near
45 score
Mevion Medical Systems · near
45 score
MorphoTrust USA · near
45 score
Video Gaming · this assignee
45 score
3D Lighting… · lowest
7 score
What this shows Video's Innovation Score is 44.6/100 (top 25% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Video Gaming Technologies, Inc. is a focused PatentsView assignee: 11 CPC subclasses with 98.1% of grants classified under G07F (Coin-freed OR Like Apparatus). Peak complete grant year is 2021 (13 grants) versus a trough of 5 in 2024. By volume, Video sits between Sakata Seed Corporation and Yuyama Mfg. Co., Ltd..
From 2019–2021 to 2022–2024, Video Gaming Technologies, Inc. moved from 33 to 24 grants (0.73x the prior three-year total, a multiple, not a CAGR). Among 3,296 tracked assignees with ≥100 grants and ≥20 prior-period grants, that multiple ranks #2,068. See the growth leaderboard.
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
Sakata Seed Corporation
104 patents
Sarepta Therapeutics, Inc.
104 patents
Sensel, Inc.
104 patents
Skorpios Technologies, Inc.
104 patents
Weka.IO Ltd.
104 patents
Wilson Electronics, LLC
104 patents
Xiamen Pvtech Co., Ltd.
104 patents
Yuyama Mfg. Co., Ltd.
104 patents
Video Gaming Technologies, Inc.
104 patents
What this shows Video holds 104 patents at rank #3,553, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
By rank, the assignees closest to #3,553 in granted patent volume.
Other assignees with the most granted patents in Video's primary technology class.
Two PlainPatent-derived peer sets for Video, neither rank-band nor same-CPC leaders (those blocks stay above).
Nearest assignees by Innovation Score (45 here).
Nearest assignees by average claims per patent (19.9 here).
Video's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
45 Top 25% higher than 75% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2015 | 8 | 7.7% |
| 2016 | 11 | 10.6% |
| 2017 | 10 | 9.6% |
| 2018 | 8 | 7.7% |
| 2019 | 12 | 11.5% |
| 2020 | 8 | 7.7% |
| 2021 | 13 | 12.5% |
| 2022 | 8 | 7.7% |
| 2023 | 11 | 10.6% |
| 2024 | 5 | 4.8% |
| 2025partial year | 10 | 9.6% |
Top 11 of 11 technology areas
Overall rank by patents
#3,553
of 49,997 tracked assignees
44.6 out of 100
What to do with this data
Video Gaming Technologies, Inc.'s patent record in context - here's where to go next.
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.