The Pokemon Company
USPTO PatentsView assignee record - 10 granted patents across 9 technology areas, recorded in grant years 2022–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, The ranks #27,626 of 49,997 tracked US assignees by granted-patent volume, with 10 patents across 9 technology areas.
- #27,626
- of 49,997 US assignees by volume
- Top 13%
- by Innovation Score (50.5/100)
- 19.4
- avg claims per patent
USPTO PatentsView assignee plate
Corpus R27626 · Foreign Corporation #27,626 · 10 grants
GRANTS-MICRO · MID-PACK · PHOTO-FINISH · CPC-NARROW · INNOV-PAR · CLAIMS-RICH · TYPE-FRNCORP · SPAN-YRS · BOOK-RICH
- GRANTS-MICRO 10 grants
- MID-PACK #27,626/49,997
- PHOTO-FINISH The Marley
- CPC-NARROW A63F · 9 areas
- INNOV-PAR 50.5/100
- CLAIMS-RICH 19.4 claims/avg
- TYPE-FRNCORP Foreign Corp
- SPAN-YRS 2022–2025 · 4y
- BOOK-RICH 9/10 fields
Nearest grant-volume peer: The Marley Company LLC (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How The’s 50.5 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around The
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- The Pokemon · this assignee
The Pokemon · this assignee
51 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows The's Innovation Score is 50.5/100 (top 13% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for The?
Each dot is one of The’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). The’s own 19.4 claims/patent is ABOVE the 12.6 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where The's grants concentrate
The Pokemon Company is a focused PatentsView assignee: 9 CPC subclasses with 80% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2024 (4 grants) versus a trough of 1 in 2023. By volume, The sits between The M.K. Morse Company and The United States of America.
The's three-year grant acceleration
The Pokemon Company shows 8 grants in 2022–2024 against only 0 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.
Who files at The's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- The M K Morse
The M.K. Morse Company
10 patents
- The Marley
The Marley Company LLC
10 patents
- The Neck Hammock
The Neck Hammock, Inc.
10 patents
- The Otis Patent T…
The Otis Patent Trust
10 patents
- The Samuel Robert…
The Samuel Roberts Noble Foundation, Inc.
10 patents
- The Sottopelle Gr…
The SottoPelle Group, LLC
10 patents
- The United States…
The United States Government represented by the Department of Veterans Affairs
10 patents
- The United States…
The United States of America
10 patents
- The Pokemon ◀
The Pokemon Company
10 patents
What this shows The holds 10 patents at rank #27,650, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near The
By rank, the assignees closest to #27,650 in granted patent volume.
- The M.K. Morse Company #27,646 · 10 patents
- The Marley Company LLC #27,647 · 10 patents
- The Neck Hammock, Inc. #27,648 · 10 patents
- The Otis Patent Trust #27,649 · 10 patents
- The Samuel Roberts Noble Foundation, Inc. #27,651 · 10 patents
- The SottoPelle Group, LLC #27,652 · 10 patents
- The United States Government represented by the Department of Veterans Affairs #27,653 · 10 patents
- The United States of America #27,654 · 10 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in The's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
The's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
51 Top 13% higher than 87% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2022–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2022 | 3 | 30.0% |
| 2023 | 1 | 10.0% |
| 2024 | 4 | 40.0% |
| 2025partial year | 2 | 20.0% |
Which technologies does The Pokemon Company patent most?
Top 9 of 9 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
The Pokemon Company's patent record in context - here's where to go next.
- The Pokemon Company's lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 80% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #27,626 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare The Pokemon Company against The M.K. Morse Company, an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 50.5/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.