The Pokémon Company
USPTO PatentsView assignee record - 23 granted patents across 6 technology areas, recorded in grant years 2017–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, The ranks #13,199 of 49,997 tracked US assignees by granted-patent volume, with 23 patents across 6 technology areas.
- #13,199
- of 49,997 US assignees by volume
- Top 9%
- by Innovation Score (52.9/100)
- 22.2
- avg claims per patent
- +233%
- grant velocity, last 5 yrs
USPTO PatentsView assignee plate
Corpus R13199 · Foreign Corporation #13,199 · 23 grants
GRANTS-SMALL · MID-PACK · PHOTO-FINISH · CPC-NARROW · INNOV-PAR · CLAIMS-DENSE · TYPE-FRNCORP · VEL-SURGE · BOOK-FULL
- GRANTS-SMALL 23 grants
- MID-PACK #13,199/49,997
- PHOTO-FINISH The Cashmere…
- CPC-NARROW A63F · 6 areas
- INNOV-PAR 52.9/100
- CLAIMS-DENSE 22.2 claims/avg
- TYPE-FRNCORP Foreign Corp
- VEL-SURGE +233% vel
- BOOK-FULL 10/10 fields
Nearest grant-volume peer: The Cashmere Caveman Co, Wild Kitchens Limited (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How The’s 52.9 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around The
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- The Pokémon · this assignee
The Pokémon · this assignee
53 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows The's Innovation Score is 52.9/100 (top 9% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for The?
Each dot is one of The’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). The’s own 22.2 claims/patent is ABOVE the 14.3 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where The's grants concentrate
The Pokémon Company is a focused PatentsView assignee: 6 CPC subclasses with 95.7% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2024 (5 grants) versus a trough of 1 in 2017. By volume, The sits between The Cashmere Caveman Co, Wild Kitchens Limited and ThinKom Solutions, Inc..
The's three-year grant acceleration
The Pokémon Company shows 8 grants in 2022–2024 against only 2 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.
Who files at The's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- The Cashmere Cave…
The Cashmere Caveman Co, Wild Kitchens Limited
23 patents
- The Industry & Ac…
The Industry & Academic Cooperation in Chungnam National University
23 patents
- The Kitasato Inst…
The Kitasato Institute
23 patents
- The National Inst…
The National Institute for Biotechnology in the Negev Ltd.
23 patents
- The Tranzonic Com…
The Tranzonic Companies
23 patents
- The United States…
The United States of America, as Represented by the Secretary of Commerce National Institute of Standards and Technology
23 patents
- Theai
Theai, Inc.
23 patents
- Thinkom Solutions
ThinKom Solutions, Inc.
23 patents
- The Pokémon ◀
The Pokémon Company
23 patents
What this shows The holds 23 patents at rank #13,202, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near The
By rank, the assignees closest to #13,202 in granted patent volume.
- The Cashmere Caveman Co, Wild Kitchens Limited #13,198 · 23 patents
- The Industry & Academic Cooperation in Chungnam National University #13,199 · 23 patents
- The Kitasato Institute #13,200 · 23 patents
- The National Institute for Biotechnology in the Negev Ltd. #13,201 · 23 patents
- The Tranzonic Companies #13,203 · 23 patents
- The United States of America, as Represented by the Secretary of Commerce National Institute of Standards and Technology #13,204 · 23 patents
- Theai, Inc. #13,205 · 23 patents
- ThinKom Solutions, Inc. #13,206 · 23 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in The's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
The's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
53 Top 9% higher than 91% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2017–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2017 | 1 | 4.3% |
| 2018 | 2 | 8.7% |
| 2021 | 2 | 8.7% |
| 2022 | 1 | 4.3% |
| 2023 | 2 | 8.7% |
| 2024 | 5 | 21.7% |
| 2025partial year | 10 | 43.5% |
Which technologies does The Pokémon Company patent most?
Top 6 of 6 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
The Pokémon Company's patent record in context - here's where to go next.
- The Pokémon Company's lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 95.7% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #13,199 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare The Pokémon Company against The Cashmere Caveman Co, Wild Kitchens Limited, an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 52.9/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.