Take-two Interactive Software, Inc.
USPTO PatentsView assignee record - 34 granted patents across 6 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, Take-two ranks #9,385 of 49,997 tracked US assignees by granted-patent volume, with 34 patents across 6 technology areas.
- #9,385
- of 49,997 US assignees by volume
- Top 47%
- by Innovation Score (36.2/100)
- 16.4
- avg claims per patent
- -17%
- grant velocity, last 5 yrs
USPTO PatentsView assignee plate
Corpus R9385 · US Corporation #9,385 · 34 grants
GRANTS-SMALL · UPPER-Q · PHOTO-FINISH · CPC-NARROW · INNOV-THIN · CLAIMS-RICH · TYPE-USCORP · VEL-DOWN · BOOK-FULL
- GRANTS-SMALL 34 grants
- UPPER-Q #9,385/49,997
- PHOTO-FINISH Shenzhen NearbyExpre…
- CPC-NARROW A63F · 6 areas
- INNOV-THIN 36.2/100
- CLAIMS-RICH 16.4 claims/avg
- TYPE-USCORP US Corporation
- VEL-DOWN -17% vel
- BOOK-FULL 10/10 fields
Nearest grant-volume peer: Shenzhen NearbyExpress Technology Development Company Limited (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How Take-two’s 36.2 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around Take-two
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- Caldwell Manufacturi… · near
Caldwell Manufacturi… · near
36 score
- Nagano Keiki · near
Nagano Keiki · near
36 score
- PCT International · near
PCT International · near
36 score
- Take-two Interactive… · this assignee
Take-two Interactive… · this assignee
36 score
- Wm T Burnett IP · near
Wm T Burnett IP · near
36 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows Take-two's Innovation Score is 36.2/100 (top 47% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for Take-two?
Each dot is one of Take-two’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Take-two’s own 16.4 claims/patent is ABOVE the 12.1 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where Take-two's grants concentrate
Take-two Interactive Software, Inc. is a focused PatentsView assignee: 6 CPC subclasses with 73.5% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2018 (6 grants) versus a trough of 1 in 2015. By volume, Take-two sits between Shenzhen NearbyExpress Technology Development Company Limited and Tidi Products, LLC.
Take-two's three-year grant acceleration
Take-two Interactive Software, Inc. shows 9 grants in 2022–2024 against only 11 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.
Who files at Take-two's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- Shenzhen Nearbyex…
Shenzhen NearbyExpress Technology Development Company Limited
34 patents
- Shenzhen OUR New…
Shenzhen OUR New Medical Technologies Development Co., Ltd.
34 patents
- Shoals Group
Shoals Technologies Group, LLC
34 patents
- Solexel
Solexel, Inc.
34 patents
- Taptext
Taptext LLC
34 patents
- Tecres S P A
Tecres S.P.A.
34 patents
- TI Automotive Tec…
TI Automotive Technology Center GMBH
34 patents
- Tidi Products
Tidi Products, LLC
34 patents
- Take-two Interact… ◀
Take-two Interactive Software, Inc.
34 patents
What this shows Take-two holds 34 patents at rank #9,385, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near Take-two
By rank, the assignees closest to #9,385 in granted patent volume.
- Shenzhen NearbyExpress Technology Development Company Limited #9,381 · 34 patents
- Shenzhen OUR New Medical Technologies Development Co., Ltd. #9,382 · 34 patents
- Shoals Technologies Group, LLC #9,383 · 34 patents
- Solexel, Inc. #9,384 · 34 patents
- Taptext LLC #9,386 · 34 patents
- Tecres S.P.A. #9,387 · 34 patents
- TI Automotive Technology Center GMBH #9,388 · 34 patents
- Tidi Products, LLC #9,389 · 34 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in Take-two's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
Assignees with similar portfolio profiles
Two PlainPatent-derived peer sets for Take-two, neither rank-band nor same-CPC leaders (those blocks stay above). In A63F (Card), Take-two ranks #69 of 894 assignees by patent count in that subclass.
Similar innovation score
Nearest assignees by Innovation Score (36 here).
Take-two's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
36 Top 47% higher than 53% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2015 | 1 | 2.9% |
| 2016 | 2 | 5.9% |
| 2017 | 4 | 11.8% |
| 2018 | 6 | 17.6% |
| 2019 | 5 | 14.7% |
| 2020 | 2 | 5.9% |
| 2021 | 4 | 11.8% |
| 2022 | 2 | 5.9% |
| 2023 | 3 | 8.8% |
| 2024 | 4 | 11.8% |
| 2025partial year | 1 | 2.9% |
Which technologies does Take-two Interactive Software, Inc. patent most?
Top 6 of 6 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
Take-two Interactive Software, Inc.'s patent record in context - here's where to go next.
- Take-two Interactive Software, Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 73.5% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #9,385 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare Take-two Interactive Software, Inc. against Shenzhen NearbyExpress Technology Development Company Limited, an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 36.2/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.