Super League Gaming, Inc.
USPTO PatentsView assignee record - 7 granted patents across 4 technology areas, recorded in grant years 2020–2023. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, Super ranks #37,741 of 49,997 tracked US assignees by granted-patent volume, with 7 patents across 4 technology areas.
- #37,741
- of 49,997 US assignees by volume
- Top 28%
- by Innovation Score (43.3/100)
- 20.6
- avg claims per patent
USPTO PatentsView assignee plate
Corpus R37741 · US Corporation #37,741 · 7 grants
GRANTS-MICRO · LOWER-Q · PHOTO-FINISH · CPC-NARROW · INNOV-PAR · CLAIMS-DENSE · TYPE-USCORP · SPAN-YRS · BOOK-RICH
- GRANTS-MICRO 7 grants
- LOWER-Q #37,741/49,997
- PHOTO-FINISH Sungal
- CPC-NARROW A63F · 4 areas
- INNOV-PAR 43.3/100
- CLAIMS-DENSE 20.6 claims/avg
- TYPE-USCORP US Corporation
- SPAN-YRS 2020–2023 · 4y
- BOOK-RICH 9/10 fields
Nearest grant-volume peer: Sungal Corporation (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How Super’s 43.3 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around Super
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- Super League Gaming · this assignee
Super League Gaming · this assignee
43 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows Super's Innovation Score is 43.3/100 (top 28% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for Super?
Each dot is one of Super’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Super’s own 20.6 claims/patent is ABOVE the 10.1 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where Super's grants concentrate
Super League Gaming, Inc. is a focused PatentsView assignee: 4 CPC subclasses with 100% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2023 (3 grants) versus a trough of 1 in 2020. By volume, Super sits between Sungal Corporation and Suremka, LLC.
Super's three-year grant acceleration
Super League Gaming, Inc. shows 5 grants in 2022–2024 against only 2 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.
Who files at Super's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- Sungal
Sungal Corporation
7 patents
- Sunny Pharmtech
Sunny Pharmtech Inc.
7 patents
- Sunset Skateboard
Sunset Skateboard Company
7 patents
- Suntree Holdings
Suntree Technologies Holdings, LLC
7 patents
- Super-max Persona…
Super-max Personal Care PVT. Ltd.
7 patents
- Superbrewed Food
Superbrewed Food Inc.
7 patents
- Superweigh Enterp…
Superweigh Enterprise Co., Ltd.
7 patents
- Suremka
Suremka, LLC
7 patents
- Super League Gami… ◀
Super League Gaming, Inc.
7 patents
What this shows Super holds 7 patents at rank #37,511, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near Super
By rank, the assignees closest to #37,511 in granted patent volume.
- Sungal Corporation #37,507 · 7 patents
- Sunny Pharmtech Inc. #37,508 · 7 patents
- Sunset Skateboard Company #37,509 · 7 patents
- Suntree Technologies Holdings, LLC #37,510 · 7 patents
- Super-max Personal Care PVT. Ltd. #37,512 · 7 patents
- Superbrewed Food Inc. #37,513 · 7 patents
- Superweigh Enterprise Co., Ltd. #37,514 · 7 patents
- Suremka, LLC #37,515 · 7 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in Super's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
Super's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
43 Top 28% higher than 72% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2020–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2020 | 1 | 14.3% |
| 2021 | 1 | 14.3% |
| 2022 | 2 | 28.6% |
| 2023 | 3 | 42.9% |
Which technologies does Super League Gaming, Inc. patent most?
Top 4 of 4 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
Super League Gaming, Inc.'s patent record in context - here's where to go next.
- Super League Gaming, Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 100% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #37,741 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare Super League Gaming, Inc. against Sungal Corporation, an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 43.3/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.