USPTO 2015–2025 USPTO PatentsView US Corporation

Sony Computer Entertainment America, Llc

USPTO PatentsView assignee record — 89 granted patents across 17 technology areas, active 2015–2016. Filing-trend and competitive-moat analysis cross-referenced to USPTO Patent Public Search. Primary class: A63F (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR).

89
Total patents granted
17
CPC technology areas
22.0
Avg claims per patent
-100%
5-year filing velocity

The verdict

Sony holds 89 US patents across 17 technology areas — rank #4,066 of 50,000 tracked assignees.

#4,066
of 50,000 US assignees by volume
Top 28%
by Innovation Score (43.3/100)
22.0
avg claims per patent
-100%
filing velocity, last 5 yrs

Portfolio overview

Sony Computer Entertainment America, LLC has been granted 89 US utility patents between 2015 and 2016, placing Sony Computer Entertainment America, LLC at rank #4,066 across all assignees tracked by PlainPatent. This portfolio spans 17 distinct Cooperative Patent Classification (CPC) subclasses, averaging 22.0 claims per patent with primary concentration in A63F (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR). As a US Corporation, Sony Computer Entertainment America, LLC is one of the more focused assignees in the PatentsView dataset. The composite Innovation Score of 43.3/100 blends portfolio volume, filing velocity, technology breadth, and claim depth into a single comparable measure drawn directly from USPTO PatentsView records.

Filing cadence tells the strategic story. Between 2020 and 2025 the company received 0 grants, compared with 89 in the 2015–2019 window — a -100% shift in five-year velocity. A cooling filing rate may reflect portfolio consolidation, shifting priorities, or reduced R&D throughput. The US Corporation classification further shapes interpretation, since corporate, government, and individual filers pursue patents for materially different reasons.

Claim depth and technology breadth together indicate competitive posture. Sony Computer Entertainment America, LLC's 22.0 average claims per patent reflects complex, broadly scoped inventions that are difficult for competitors to design around, while concentration in 17 subclasses points to a focused technical program. Combined with portfolio volume, these signals let analysts, investors, and licensing professionals benchmark Sony Computer Entertainment America, LLC against peers pursuing similar technology classes.

How does Sony compare?

Granted US patents 2015–2025 versus the largest corporate holders — this company marked ◀

patents

What this shows Sony holds 89 patents — placing it at rank #4,066 overall, well behind the volume leaders but ahead of the tens of thousands of smaller assignees in the dataset.

Source USPTO PatentsView — granted utility patents As of 2015–2025

Sony's Innovation Score vs. every tracked assignee

Composite of portfolio volume, filing velocity, technology breadth, and claim depth (0–100)

43 Top 28% higher than 72% of 50,000 US assignees

0–10: 687 US assignees (1%). Below this entry. 10–20: 2,527 US assignees (5%). Below this entry. 20–30: 13,162 US assignees (26%). Below this entry. 30–40: 15,294 US assignees (31%). Below this entry. 40–50: 11,491 US assignees (23%). This entry sits in this band. 50–60: 5,058 US assignees (10%). Above this entry. 60–70: 1,537 US assignees (3%). Above this entry. 70–80: 234 US assignees (0%). Above this entry. 80–90: 10 US assignees (0%). Above this entry. 90–100: 0 US assignees (0%). Above this entry. This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView — PlainPatent Innovation Score · 2015–2025

USPTO utility patent grants by year · 2015–2016

020406080 20152016 21
USPTO utility patent grants by year · 2015–2016

Grants by year

Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.

View data table
Sony Computer Entertainment America, LLC patent grants by year, 2015–2025
Year Patents Granted Share of Period
2015 68 76.4%
2016 21 23.6%

Which technologies does Sony Computer Entertainment America, LLC patent most?

Top 15 of 17 technology areas

Patent Moat Analysis

Portfolio Volume Light
Tech Breadth Focused
Claim Depth Complex
Velocity Declining

Where it ranks

Overall rank by patents

#4,066

Across all tracked assignees

Innovation Score

43.3 out of 100

View all rankings →

Data Source

USPTO PatentsView — US granted patents 2015–2025

How is Innovation Score calculated?

Frequently Asked Questions

How many patents does Sony Computer Entertainment America, LLC hold?
Sony Computer Entertainment America, LLC holds 89 US granted patents filed between 2015 and 2016, spanning 17 technology areas.
What is Sony Computer Entertainment America, LLC's Innovation Score?
Sony Computer Entertainment America, LLC has an Innovation Score of 43.3 out of 100. This composite metric weighs portfolio volume (40%), filing velocity (20%), technology breadth (25%), and claim depth (15%).
What technology areas does Sony Computer Entertainment America, LLC focus on?
Sony Computer Entertainment America, LLC's top technology area is A63F (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR) with 62 patents. The company has filed patents in 17 CPC subclasses total.
Is Sony Computer Entertainment America, LLC's patent filing rate increasing or decreasing?
Sony Computer Entertainment America, LLC's recent filing velocity is -100% compared to the prior five-year period. Filing activity has slowed relative to earlier years.
What does claim depth mean for Sony Computer Entertainment America, LLC's patents?
Sony Computer Entertainment America, LLC's patents average 22.0 claims each. This indicates complex, broadly scoped patents that are harder for competitors to design around.
How is the Sony Computer Entertainment America, LLC patent data sourced?
All patent data comes from USPTO PatentsView, a public research dataset maintained by the United States Patent and Trademark Office covering US granted utility patents from 2015 to 2025.

Learn More

How to use this portfolio

Sony's 89 grants land it in the top 28% by Innovation Score — but volume alone doesn't tell you where the strength sits.

  • Read that count against the largest US assignees before treating it as dominance — Sony ranks #4,066 of 50,000. Top 50 holders
  • Most of this portfolio concentrates in A63F — see who else leads that technology area. A63F leaders
  • Check what the four-part Innovation Score actually rewards before comparing it to another company. How the score works

Patent counts and the Innovation Score measure patenting activity — not commercial success or the legal strength of any patent. Many patents are filed defensively. Verify the status of an individual patent against official USPTO records.

Explore the patent dataset

Data sourced from USPTO PatentsView — official U.S. government patent data. See our methodology for computation details. Retrieved and formatted by PlainPatent Editorial

Disclaimer: This information is provided for informational purposes only and does not constitute professional advice. Data is sourced from the USPTO PatentsView database. Consult a qualified professional before making decisions based on this data.

Data sources used on this page
  • USPTO PatentsView — the disambiguated bulk patent-grant, assignee, and CPC data this page's figures are derived from. patentsview.org
  • Cooperative Patent Classification (CPC) — the joint USPTO/EPO classification scheme used to group patents by technology area. cooperativepatentclassification.org
  • USPTO Patent Public Search — the official interface to verify the status of any individual patent. ppubs.uspto.gov