Sega Corporation
USPTO PatentsView assignee record - 20 granted patents across 7 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, Sega ranks #14,919 of 49,997 tracked US assignees by granted-patent volume, with 20 patents across 7 technology areas.
- #14,919
- of 49,997 US assignees by volume
- 43rd percentile
- by Innovation Score (33.0/100)
- 8.9
- avg claims per patent
- +160%
- grant velocity, last 5 yrs
USPTO PatentsView assignee plate
Corpus R14919 · Foreign Corporation #14,919 · 20 grants
GRANTS-SMALL · MID-PACK · PHOTO-FINISH · CPC-NARROW · INNOV-THIN · CLAIMS-PAR · TYPE-FRNCORP · VEL-SURGE · BOOK-FULL
- GRANTS-SMALL 20 grants
- MID-PACK #14,919/49,997
- PHOTO-FINISH Sankyo Seisakusho
- CPC-NARROW A63F · 7 areas
- INNOV-THIN 33.0/100
- CLAIMS-PAR 8.9 claims/avg
- TYPE-FRNCORP Foreign Corp
- VEL-SURGE +160% vel
- BOOK-FULL 10/10 fields
Nearest grant-volume peer: Sankyo Seisakusho Co. (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How Sega’s 33.0 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around Sega
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- Fluoptics · near 33
Fluoptics · near
33 score
- Idtp Holdings · near 33
Idtp Holdings · near
33 score
- Caterpillar Work… · near 33
Caterpillar Work… · near
33 score
- Rational Packaging · near 33
Rational Packaging · near
33 score
- Sega · this assignee 33
Sega · this assignee
33 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows Sega's Innovation Score is 33.0/100 (43rd percentile of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for Sega?
Each dot is one of Sega’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Sega’s own 8.9 claims/patent is at or below the 13.2 median for these volume peers. Volume here does not track with deeper claims; several lower-volume peers claim more thoroughly per patent.
Where Sega's grants concentrate
Sega Corporation is a focused PatentsView assignee: 7 CPC subclasses with 90% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2021 (6 grants) versus a trough of 1 in 2015. By volume, Sega sits between Sankyo Seisakusho Co. and Shake-n-go Fashion, Inc..
Sega's three-year grant acceleration
Sega Corporation shows 7 grants in 2022–2024 against only 6 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.
Who files at Sega's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- Sankyo Seisakusho
Sankyo Seisakusho Co.
20 patents
- Sanvean
Sanvean Technologies LLC
20 patents
- Savoye
Savoye
20 patents
- SDI
SDI Corporation
20 patents
- Sega Sammy Creati…
Sega Sammy Creation Inc.
20 patents
- Selex ES S P A
Selex ES S.P.A.
20 patents
- Semitec
Semitec Corporation
20 patents
- Shake-n-go Fashion
Shake-n-go Fashion, Inc.
20 patents
- Sega ◀
Sega Corporation
20 patents
What this shows Sega holds 20 patents at rank #14,912, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near Sega
By rank, the assignees closest to #14,912 in granted patent volume.
- Sankyo Seisakusho Co. #14,908 · 20 patents
- Sanvean Technologies LLC #14,909 · 20 patents
- Savoye #14,910 · 20 patents
- SDI Corporation #14,911 · 20 patents
- Sega Sammy Creation Inc. #14,913 · 20 patents
- Selex ES S.P.A. #14,914 · 20 patents
- Semitec Corporation #14,915 · 20 patents
- Shake-n-go Fashion, Inc. #14,916 · 20 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in Sega's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
Assignees with similar portfolio profiles
Two PlainPatent-derived peer sets for Sega, neither rank-band nor same-CPC leaders (those blocks stay above). In A63F (Card), Sega ranks #91 of 894 assignees by patent count in that subclass.
Similar innovation score
Nearest assignees by Innovation Score (33 here).
Sega's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
33 43rd percentile higher than 43% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2015 | 1 | 5.0% |
| 2016 | 2 | 10.0% |
| 2017 | 1 | 5.0% |
| 2018 | 1 | 5.0% |
| 2021 | 6 | 30.0% |
| 2023 | 5 | 25.0% |
| 2024 | 2 | 10.0% |
| 2025partial year | 2 | 10.0% |
Which technologies does Sega Corporation patent most?
Top 7 of 7 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
Sega Corporation's patent record in context - here's where to go next.
- Sega Corporation's lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 90% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #14,919 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare Sega Corporation against Sankyo Seisakusho Co., an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 33.0/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.