Riot Games, Inc.
USPTO PatentsView assignee record - 31 granted patents across 6 technology areas, recorded in grant years 2015–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, Riot ranks #10,160 of 49,997 tracked US assignees by granted-patent volume, with 31 patents across 6 technology areas.
- #10,160
- of 49,997 US assignees by volume
- Top 11%
- by Innovation Score (51.8/100)
- 18.6
- avg claims per patent
- +163%
- grant velocity, last 5 yrs
USPTO PatentsView assignee plate
Corpus R10160 · US Corporation #10,160 · 31 grants
GRANTS-SMALL · UPPER-Q · PHOTO-FINISH · CPC-NARROW · INNOV-PAR · CLAIMS-RICH · TYPE-USCORP · VEL-SURGE · BOOK-FULL
- GRANTS-SMALL 31 grants
- UPPER-Q #10,160/49,997
- PHOTO-FINISH Rambus Delaware
- CPC-NARROW A63F · 6 areas
- INNOV-PAR 51.8/100
- CLAIMS-RICH 18.6 claims/avg
- TYPE-USCORP US Corporation
- VEL-SURGE +163% vel
- BOOK-FULL 10/10 fields
Nearest grant-volume peer: Rambus Delaware LLC (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How Riot’s 51.8 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around Riot
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- FLSmidth A/S · near
FLSmidth A/S · near
52 score
- Helmholtz-zentrum… · near
Helmholtz-zentrum… · near
52 score
- Riot Games · this assignee
Riot Games · this assignee
52 score
- Skillz Platform · near
Skillz Platform · near
52 score
- Targus International · near
Targus International · near
52 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows Riot's Innovation Score is 51.8/100 (top 11% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for Riot?
Each dot is one of Riot’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Riot’s own 18.6 claims/patent is ABOVE the 15.1 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where Riot's grants concentrate
Riot Games, Inc. is a focused PatentsView assignee: 6 CPC subclasses with 96.8% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2022 (8 grants) versus a trough of 1 in 2015. By volume, Riot sits between Reeves Wireline Technologies Limited and Rea.deeming Beauty, Inc..
Riot's three-year grant acceleration
Riot Games, Inc. shows 18 grants in 2022–2024 against only 4 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.
Who files at Riot's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- Reeves Wireline
Reeves Wireline Technologies Limited
31 patents
- Relx
Relx Inc.
31 patents
- Resvent Medical T…
Resvent Medical Technology Co., Ltd
31 patents
- Richard Wolf
Richard Wolf GMBH
31 patents
- Ripple Luxembourg
Ripple Luxembourg S.A.
31 patents
- Rambus Delaware
Rambus Delaware LLC
31 patents
- Ranir
Ranir, LLC
31 patents
- Rea deeming Beauty
Rea.deeming Beauty, Inc.
31 patents
- Riot Games ◀
Riot Games, Inc.
31 patents
What this shows Riot holds 31 patents at rank #10,155, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near Riot
By rank, the assignees closest to #10,155 in granted patent volume.
- Reeves Wireline Technologies Limited #10,151 · 31 patents
- Relx Inc. #10,152 · 31 patents
- Resvent Medical Technology Co., Ltd #10,153 · 31 patents
- Richard Wolf GMBH #10,154 · 31 patents
- Ripple Luxembourg S.A. #10,156 · 31 patents
- Rambus Delaware LLC #10,157 · 31 patents
- Ranir, LLC #10,158 · 31 patents
- Rea.deeming Beauty, Inc. #10,159 · 31 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in Riot's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
Assignees with similar portfolio profiles
Two PlainPatent-derived peer sets for Riot, neither rank-band nor same-CPC leaders (those blocks stay above). In A63F (Card), Riot ranks #64 of 894 assignees by patent count in that subclass.
Similar innovation score
Nearest assignees by Innovation Score (52 here).
Riot's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
52 Top 11% higher than 89% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2015–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2015 | 1 | 3.2% |
| 2016 | 1 | 3.2% |
| 2017 | 2 | 6.5% |
| 2018 | 3 | 9.7% |
| 2019 | 1 | 3.2% |
| 2021 | 3 | 9.7% |
| 2022 | 8 | 25.8% |
| 2023 | 4 | 12.9% |
| 2024 | 6 | 19.4% |
| 2025partial year | 2 | 6.5% |
Which technologies does Riot Games, Inc. patent most?
Top 6 of 6 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
Riot Games, Inc.'s patent record in context - here's where to go next.
- Riot Games, Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 96.8% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #10,160 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare Riot Games, Inc. against Reeves Wireline Technologies Limited, an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 51.8/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.