USPTO 2015–2025 USPTO PatentsView Foreign Corporation

Koei Tecmo Games Co., Ltd.

USPTO PatentsView assignee record - 24 granted patents across 11 technology areas, recorded in grant years 2017–2025. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).

RSS updates for this company

The verdict

According to USPTO PatentsView, Koei ranks #12,508 of 49,997 tracked US assignees by granted-patent volume, with 24 patents across 11 technology areas.

#12,508
of 49,997 US assignees by volume
Top 41%
by Innovation Score (38.5/100)
11.8
avg claims per patent
+56%
grant velocity, last 5 yrs

USPTO PatentsView assignee plate

Corpus R12508 · Foreign Corporation #12,508 · 24 grants

GRANTS-SMALL · MID-PACK · PHOTO-FINISH · CPC-FOCUS · INNOV-THIN · CLAIMS-PAR · TYPE-FRNCORP · VEL-SURGE · BOOK-FULL

  • GRANTS-SMALL 24 grants
  • MID-PACK #12,508/49,997
  • PHOTO-FINISH John Crane UK
  • CPC-FOCUS A63F · 11 areas
  • INNOV-THIN 38.5/100
  • CLAIMS-PAR 11.8 claims/avg
  • TYPE-FRNCORP Foreign Corp
  • VEL-SURGE +56% vel
  • BOOK-FULL 10/10 fields

Nearest grant-volume peer: John Crane UK Limited (±0 grants)

Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.

How Koei’s 38.5 Innovation Score adds up

The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.

Innovation-score neighbourhood around Koei

Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.

score

What this shows Koei's Innovation Score is 38.5/100 (top 41% of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.

Source USPTO PatentsView, PlainPatent Innovation Score As of 2015–2025

Does more volume mean deeper claims for Koei?

Each dot is one of Koei’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Koei’s own 11.8 claims/patent is at or below the 12.7 median for these volume peers. Volume here does not track with deeper claims; several lower-volume peers claim more thoroughly per patent.

Koei vs its 8 nearest volume peers: granted patents vs average claims per patent. Source: USPTO PatentsView. 2×2 strategic matrix plotting 9 entities by Granted patents (volume) (X) and Avg claims / patent (Y), with a crosshair dividing the plot into four quadrants. Volume + depthSelective & thoroughVolume over depthLean filer 23.923.92424.1 510152025 Granted patents (volume) Avg claims / patent John Crane UK Limited - 24, 16.71John Crane UKKikusui Seisakusho Ltd. - 24, 18.08Kikusui SeisakushoKM Biologics Co., Ltd. - 24, 12.67KM BiologicsKobelco Research Institute, Inc. - 24, 11.29Kobelco Research…Korea Institute OF Science & Technology Information - 24, 12.5Korea Institute O…Kortek Corporation - 24, 8.21KortekKuang-chi Intelligent Photonic Technology Ltd. - 24, 14.12Kuang-chi Intelli…KalVista Pharmaceuticals Limited - 24, 23.92Kalvista Pharmace…Koei Tecmo Games Co., Ltd. - 24, 11.79Koei Tecmo Games
Koei vs its 8 nearest volume peers: granted patents vs average claims per patent. Source: USPTO PatentsView.

Where Koei's grants concentrate

Koei Tecmo Games Co., Ltd. is a focused PatentsView assignee: 11 CPC subclasses with 87.5% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2022 (7 grants) versus a trough of 1 in 2017. By volume, Koei sits between John Crane UK Limited and KalVista Pharmaceuticals Limited.

Koei's three-year grant acceleration

Koei Tecmo Games Co., Ltd. shows 9 grants in 2022–2024 against only 7 in 2019–2021. That prior window is too thin for a growth multiple (rename and spin-out assignees look artificially high when the baseline is near zero), so PlainPatent withholds a ranked acceleration claim here.

Who files at Koei's volume?

Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀

patents

What this shows Koei holds 24 patents at rank #12,506, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.

Source USPTO PatentsView, granted utility patents As of 2015–2025

Companies ranked near Koei

By rank, the assignees closest to #12,506 in granted patent volume.

Leaders in A63F (Card)

Other assignees with the most granted patents in Koei's primary technology class.

Koei's Innovation Score vs. every tracked assignee

Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)

38 Top 41% higher than 59% of 49,997 US assignees

This assignee 0 100 every tracked assignee, bucketed by value

Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.

Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025

02468 201720182019202020212022202320242025 1
USPTO utility patent grants by year · 2017–2025

Grants by year

Teal-shaded recent years (2020–present) versus the 2017–2019 baseline. Full figures in the table below.

View data table
Koei Tecmo Games Co., Ltd. patent grants by year, 2015–2025
Year Patents Granted Share of Period
2017 1 4.2%
2018 6 25.0%
2019 2 8.3%
2020 2 8.3%
2021 3 12.5%
2022 7 29.2%
2023 1 4.2%
2024 1 4.2%
2025partial year 1 4.2%

More on this record

Data Source

USPTO PatentsView, US granted patents 2015–2025

What to do with this data

Koei Tecmo Games Co., Ltd.'s patent record in context - here's where to go next.

  • Koei Tecmo Games Co., Ltd.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 87.5% of its portfolio - see every assignee active in that class. Explore A63F
  • Ranked #12,508 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
  • Compare Koei Tecmo Games Co., Ltd. against John Crane UK Limited, an assignee filing at a similar volume. Compare portfolios
  • Innovation Score of 38.5/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated

Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.

Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.