Game Freak Inc.
USPTO PatentsView assignee record - 6 granted patents across 4 technology areas, recorded in grant years 2017–2019. Grant-trend analysis is cross-referenced to USPTO Patent Public Search; it does not measure application filings, current R&D, or legal strength. Primary class: A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR).
The verdict
According to USPTO PatentsView, Game ranks #40,361 of 49,997 tracked US assignees by granted-patent volume, with 6 patents across 4 technology areas.
- #40,361
- of 49,997 US assignees by volume
- 14th percentile
- by Innovation Score (24.4/100)
- 17.7
- avg claims per patent
- -100%
- grant velocity, last 5 yrs
USPTO PatentsView assignee plate
Corpus R40361 · Foreign Corporation #40,361 · 6 grants
GRANTS-MICRO · LOWER-Q · PHOTO-FINISH · CPC-NARROW · INNOV-THIN · CLAIMS-RICH · TYPE-FRNCORP · VEL-DROP · BOOK-FULL
- GRANTS-MICRO 6 grants
- LOWER-Q #40,361/49,997
- PHOTO-FINISH Galil Medical
- CPC-NARROW A63F · 4 areas
- INNOV-THIN 24.4/100
- CLAIMS-RICH 17.7 claims/avg
- TYPE-FRNCORP Foreign Corp
- VEL-DROP -100% vel
- BOOK-FULL 10/10 fields
Nearest grant-volume peer: Galil Medical Inc. (±0 grants)
Instrument codes from this assignee’s USPTO PatentsView grant sheet: volume band, corpus rank, photo-finish peer, lead CPC, Innovation Score, claim depth, assignee type, velocity, and book completeness. Not a USPTO rating of patent strength.
How Game’s 24.4 Innovation Score adds up
The same four weighted components behind every Innovation Score on PlainPatent: portfolio volume, grant velocity, technology breadth, and claim depth.
Innovation-score neighbourhood around Game
Lowest and highest poles plus nearest Innovation Score peers, not a full corpus board reprint.
- Qualcomm Incorporated · highest
Qualcomm Incorporated · highest
85 score
- Game Freak · this assignee 24
Game Freak · this assignee
24 score
- 3D Lighting… · lowest 7
3D Lighting… · lowest
7 score
What this shows Game's Innovation Score is 24.4/100 (14th percentile of the PatentsView-derived corpus). The chart places that score against the nearest Innovation Score peers plus corpus poles, not a reprint of the volume ranking.
Does more volume mean deeper claims for Game?
Each dot is one of Game’s 8 nearest volume peers (same corpus rank neighbourhood as the chart above), placed by total granted patents (horizontal) against average claims per patent (vertical). Game’s own 17.7 claims/patent is ABOVE the 11.3 median for these volume peers. More thorough claims than most filers at this scale, not just more of them.
Where Game's grants concentrate
Game Freak Inc. is a focused PatentsView assignee: 4 CPC subclasses with 100% of grants classified under A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR). Peak complete grant year is 2018 (3 grants) versus a trough of 1 in 2019. By volume, Game sits between Galil Medical Inc. and Gascontec GMBH.
Who files at Game's volume?
Granted US patents 2015–2025 versus its nearest-ranked assignees by volume, this company marked ◀
- Galil Medical
Galil Medical Inc.
6 patents
- Gallant Micro Mac…
Gallant Micro. Machining Co., Ltd.
6 patents
- Galmed Research A…
Galmed Research AND Development Ltd
6 patents
- Galomb
Galomb, Inc.
6 patents
- Gaming Support B V
Gaming Support B.V.
6 patents
- Gammon Technical…
Gammon Technical Products, Inc.
6 patents
- Ganzhou Shangjie…
Ganzhou Shangjie Technology Co., Ltd.
6 patents
- Gascontec
Gascontec GMBH
6 patents
- Game Freak ◀
Game Freak Inc.
6 patents
What this shows Game holds 6 patents at rank #40,347, shown against the 8 assignees closest to it in grant volume rather than the industry's largest filers.
Companies ranked near Game
By rank, the assignees closest to #40,347 in granted patent volume.
- Galil Medical Inc. #40,343 · 6 patents
- Gallant Micro. Machining Co., Ltd. #40,344 · 6 patents
- Galmed Research AND Development Ltd #40,345 · 6 patents
- Galomb, Inc. #40,346 · 6 patents
- Gaming Support B.V. #40,348 · 6 patents
- Gammon Technical Products, Inc. #40,349 · 6 patents
- Ganzhou Shangjie Technology Co., Ltd. #40,350 · 6 patents
- Gascontec GMBH #40,351 · 6 patents
Leaders in A63F (Card)
Other assignees with the most granted patents in Game's primary technology class.
- Sony Interactive Entertainment Inc. 1,537 in class
- Nintendo Co., Ltd. 1,020 in class
- Microsoft Technology Licensing, LLC 592 in class
- Tencent Technology (SHENZHEN) Company Limited 540 in class
- Gree Holdings, Inc. 446 in class
- Electronic Arts Inc. 422 in class
- Kabam, Inc. 325 in class
- Zynga Inc. 269 in class
Game's Innovation Score vs. every tracked assignee
Composite of portfolio volume, grant velocity, technology breadth, and claim depth (0–100)
24 14th percentile higher than 14% of 49,997 US assignees
Each bar is a band; taller bars hold more US assignees. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count, share, and where it sits relative to this entry.
Source USPTO PatentsView, PlainPatent Innovation Score · 2015–2025
Grants by year
Teal-shaded recent years (2020–present) versus the 2017–2019 baseline. Full figures in the table below.
View data table
| Year | Patents Granted | Share of Period |
|---|---|---|
| 2017 | 2 | 33.3% |
| 2018 | 3 | 50.0% |
| 2019 | 1 | 16.7% |
Which technologies does Game Freak Inc. patent most?
Top 4 of 4 technology areas
Data Source
USPTO PatentsView, US granted patents 2015–2025
What to do with this data
Game Freak Inc.'s patent record in context - here's where to go next.
- Game Freak Inc.'s lead technology class is A63F (Card, Board, OR Roulette GAMES; Indoor Games Using Small Moving Playing BODIES; Video GAMES; Games NOT Otherwise Provided FOR), 100% of its portfolio - see every assignee active in that class. Explore A63F
- Ranked #40,361 of 49,997 tracked assignees by patent volume - see the full leaderboard. See the ranking
- Compare Game Freak Inc. against Galil Medical Inc., an assignee filing at a similar volume. Compare portfolios
- Innovation Score of 24.4/100 blends volume, velocity, technology breadth, and claim depth. How it's calculated
Figures reflect USPTO PatentsView grant data through May 2026; pending applications not yet granted are not counted.
Every figure on PlainPatent is rendered directly from USPTO source data, no number is typed in by an editor. This page draws directly on USPTO source data, no figure is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of May 2026.